Originally, I was a bit pessimistic about the whole chapter structure of Alone in the Dark. There was something just a bit odd about being able to skip difficult missions, something that felt almost like cheating. He raises a good point though- so many people don’t play their games all the way through to the end. Developers sometimes lose it a bit at the end, knowing that a lot of gamers won’t get that far. Possible cutscenes would be an interesting way of getting around this problem. Can’t wait to see if it actually works.